// ------------------------------------------------------ Naming ------------------------------------------------------
Name BAC TSR-2
ShortName TSR-2
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon icontsr2
Model baf.tsr2_uk
Texture tsr2_uk
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 5.2
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 3.7
TurnRightSpeed 3.7
//Pitch modifiers
LookUpSpeed 3.0
LookDownSpeed 3.0
//Roll modifiers
RollLeftSpeed 3
RollRightSpeed 3
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.1
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -77 -10 -40
WheelPosition 1 -77 -10 40
WheelPosition 2 111 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 10
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary -89 28 -8 bay
ShootPointPrimary -89 28 8 bay
ShootPointPrimary -89 54 -74 leftWing
ShootPointPrimary -89 61 -80 leftWing
ShootPointPrimary -89 61 -68 leftWing
ShootPointPrimary -89 54 74 rightWing
ShootPointPrimary -89 61 80 rightWing
ShootPointPrimary -89 61 68 rightWing
ShootPointSecondary -3 59 -53 leftWing
ShootPointSecondary -3 59 53 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 6
MissileSlots 2
AllowAllAmmo False
AddAmmo 250_Ib_General-Purpose_Bomb
AddAmmo 500_Ib_General-Purpose_Bomb
AddAmmo 1000_Ib_General-Purpose_Bomb
AddAmmo 1900_Ib_General-Purpose_Bomb
AddAmmo 4000_Ib_General-Purpose_Bomb
AddAmmo WE177
AddAmmo B61
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 197 55 0
Passengers 1
Passenger 1 161 57 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary bomb
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 232 40 -12 41 25 24
SetupPart core 100 158 34 -18 74 52 36
SetupPart core 100 49 34 -18 110 52 36
SetupPart core 100 -158 34 -18 207 52 36
SetupPart core 100 -158 34 -37 207 52 19
SetupPart core 100 -158 34 18 207 52 19
SetupPart tail 100 -272 34 -37 114 45 74
SetupPart tail 100 -279 43 -90 114 8 179
SetupPart bay 100 -158 26 -18 207 18 36
SetupPart leftWing 100 -170 61 -126 175 20 89
SetupPart rightWing 100 -171 61 37 175 20 89
SetupPart tail 100 -300 79 -7 131 72 12
BulletDetection 5

CollisionPoint 269 46 0 nose
CollisionPoint 242 45 0 nose
CollisionPoint 199 71 0 core
CollisionPoint 170 72 0 core
CollisionPoint 100 72 0 core
CollisionPoint 8 72 0 core
CollisionPoint -126 72 0 core
CollisionPoint -198 72 0 tail
CollisionPoint -243 72 0 tail
CollisionPoint -260 46 -62 tail
CollisionPoint -261 45 63 tail
CollisionPoint -279 135 0 tail
CollisionPoint -126 72 -99 leftWing
CollisionPoint -126 72 99 rightWing

BulletSpeed 9
BulletSpread 1

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 50

AddEmitter flansmod.fmsmoke 1 [-268,53,14] [1,1,1] [-1,0,0] 0.25 0.5 0 1 leftWing
AddEmitter flansmod.fmflame 1 [-268,53,14] [3,3,3] [0,0,0] 0.7 2 0 1 leftWing

AddEmitter flansmod.fmsmoke 1 [-268,53,-14] [1,1,1] [-1,0,0] 0.25 0.5 0 1 rightWing
AddEmitter flansmod.fmflame 1 [-268,53,-14] [3,3,3] [0,0,0] 0.7 2 0 1 rightWing